Hey, I'm Alejandro! When I was 19 I decided to make a videogame. Now I'm a college student located in Boston, and I've been programming and doing the art for Lunarnaut on and off since early 2018. Please feel free to reach out to me if you'd like to help out or learn more about the project!
Early Concept Art:
Experimenting with shadows and polygon drawing via Godot Engine (the game has since moved to using the Unity Engine):
Early work on level design and bugs!
Testing and improving menu effects:
Doodle to final!
Astronaut shapes and hit boxes:
Drafting and trial and error for the cover (the hands were tough!)
Older to final drafts, from left to right:
[ more coming soon... ]