Hey, I'm Alejandro! When I was 19 I decided to make a videogame. Now I'm a college student located in Boston, and I've been programming and doing the art for Lunarnaut on and off since early 2018.
The playable level from the in-browser version of the game was originally finished in the Summer of 2019. In the Summer of 2020, right after the COVID-19 pandemic hit, I continued working with Godot Engine and spent a few months programming and testing different mechanics (which are playable in the current browser version). I even setup development tutorial videos to try and recruit some of my friends to help!
By the end of the Summer of 2020, I realized the project should be rebooted in Unity to take advantage of more complex systems, and the stable C# language. Shortly after I returned to school and placed the project on hold.
In January of 2021, Sean Porio, a close friend that studied music and technology at New York University (NYU), asked if we could create a new demo of Lunarnaut featuring the Wwise sound engine as his final thesis project at NYU. For the next few months between our classes and part-time jobs, Sean and I designed and programmed the 2021 demo version of Lunarnaut. His thesis presentation was a great success, and I had a blast having a friend to work with by my side!
This is where Lunarnaut stands today. I eventually switched projects to create what is now my first Steam game, Aliens After Ava! I hope to one day return to developing Lunarnaut, if only I could time travel...
Until then, feel free to checkout some of the behind the scenes art and images below, and please feel free to reach out to me if you'd like to help out or learn more about the project!
Early Concept Art:



Testing Backgrounds:


Experimenting with shadows and polygon drawing via Godot Engine (the game has since moved to using the Unity Engine):

Early work on level design and bugs!

Testing and improving menu effects:



Doodle to final!

Canister brainstorming!
Astronaut shapes and hit boxes:

Drafting and trial and error for the cover (the hands were tough!)



FINALY!
Older to final drafts, from left to right:



Some of the concept art from Summer 2020





Second demo with Sean in 2021! ....

Screenshots of mid development...



Two of the many reference photos used to make the theme...


Costume ideas and comparisons:



Concept art Spring 2021






Some of the rooms in which development took place...


Developers after party!
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